Massive Village generates highly detailed villages, farms, and ruins in a few clicks by leveraging the PCG. All those features come with a custom UI to help you build your world easily without going deep without the complexities.
The tool focuses on using a non-destructive workflow saving you time in your level design and working out of the box with World Partition allowing you to scale and create massive worlds.
Massive Village works with any style (low-poly, stylized, or realistic) and comes with a low-poly example. It is also built to work out of the box with Massive World.
?Update 1.2
Now with cemeteries! You can draw cemeteries in a few clicks!
Place Cathedral
Add tombs and pantheon around the cemetery
Add lightning along the roads (torch, lamps, etc...)
Can be fences or not, with gates
?Update 1.1
Added spawner inside the villages and farm (placement only) for enemies, NPC, and animals
Complete integration with Massive World, you can now share biomes so that one biome works on both tools
Added the option to draw the crops only for the farm
PCG integration with Hi Gen World Partition
Performance optimization
Environment Integrations are now available! Download it to get your favorite asset ready to use in one click!
?Features:
Work smarter and increase your development speed
Draw villages, farms, or ruins directly into your world!
Draw roads*, fences, and additional details easily
Automatic village creation using PCG
Non-destructive workflow
Support multiple zones in the same village (ex: marketplace)
Template to also create farms in a second
Lightning system for your villages (and deactivate them)
Data-oriented design
Socket system to add interactive lights and doors
Work with Runtime Virtual Texture (RVT)
Compatible with World Partition
The documentation is always available and will never be hidden behind a paywall
Work with all styles (low poly, stylized, realistic)
DOWNLOAD LINK:ONEDRIVER
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