Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2019.3.7f1
Compatible
Compatible
Not compatible
Additional compatibility information
Set up for the built-in render pipeline by default.
URP support
Converting to URP can be done through Edit/Render Pipeline/Fantasy Adventure Environment/Convert to URP. This will unpack all shader graphs and convert the materials in the package.
Some grass features are not available (noted in description) as this means replicating the work done for the Stylized Grass Shader package at no cost.
Description
Documentation | PC Demo | Forum thread
Features
➮ Custom shaders for trees and vegetation, to enable stylized rendering and animations
➮ Beautiful wind animations on trees and vegetation
➮ Foliage bends away from the player
➮ Grass color blends with terrain (tiled terrain and mesh terrain support, not available in URP)
➮ LOD's and collision meshes for all assets that need them
➮ Tree billboard LODs, for optimal performance in open landscapes
➮ Tailored example environment scene
Contents
▪ 18 types of plants
▪ 3 Spruce trees
▪ 3 Birch trees
▪ 3 Stylized trees
▪ 2 Willow trees
▪ 3 Palm trees
▪ 1 Pine tree
▪ 6 tree bark materials
▪ 6 terrain materials
▪ 7 Cliffs, to augment your terrain (2k textures)
▪ 4 small rock clusters
▪ Matching skybox panorama (up to 8k resolution)
▪ Lens flare texture atlas
▪ Animated localized sunshaft effects
▪ Fog sheet effect
▪ Falling leafs particle effect
▪ Wind trails particle effect
▪ Post Processing Stack/URP profile and color grading texture
▪ Basic water shader
Additional features
▪ Shaders support custom SpeedTree models
▪ GPU (indirect) Instancing supported
▪ Vegetation Studio Pro integrated shader controllers
▪ Cliff shader with (Triplanar) global color map and detail normals
▪ Cliff coverage (snow, grass, sand, etc)
▪ Tree shader supports color variation
▪ Shader GUIs with documentation toggles
▪ Editable Amplify Shader Editor or Shader Graph shaders
Compatible with
▪ Vegetation Studio
▪ Vegetation Studio Pro (integrated shader GUIs)
▪ Gaia